![]() ![]() Condition with snares are bool - 100% or destroyed.ĥ. Just imagine you are carrying reclaimed wood and you have a fridge of food on your back.Ĥ. Which means it's transportable to other locations. A snares weight is the same as reclaimed wood. After a few days of doing this, you are swimming in the curing gut and becoming the efficient machine.ģ. It only takes 1 cured gut to replace a destroyed one. After harvesting the broken snare, you receive 1 reclaimed wood back. It almost felt like every 3 hours in-game time there would be something new to harvest.Ģ. ![]() I found that with timing your checks consistently, you can get rabbits that are only 1% frozen. ![]() Times I would check is morning, noon, and night. I would check 3 to 4 times a day, and reset the snares after each catch.Ģ. 16 snares, I would catch 8-10 rabbits per day. Things I've Discovered with this Snare Experiment.ġ. With my current Interloper run (around Day 23). Catch a rabbit or two and then move onto bigger things like crafting a bow, or seeing how far I can throw a rock off a cliff. My previous experience was no different from most. Curious as to why I see a small number of players utilizing them, and larger number saying they are useless. ![]()
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